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ezav Sat Apr 08, 2017 9:46 am:
Je bome je aktivno na chat od discord :)
Zmalamuth Thu Apr 06, 2017 8:49 pm:
:D
Zmalamuth Thu Apr 06, 2017 8:49 pm:
Alive and kicking, People are on discord as usual
Cebo Thu Apr 06, 2017 3:52 pm:
O, pa stranica je ziva
Cebo Tue Oct 18, 2016 12:08 pm:
To traje od 8-13 studenog
ezav Sun Oct 16, 2016 10:17 am:
Nemam blage kada je ... ali ak bu okupljanja ja cem da probam dojt :)
Zmalamuth Sat Oct 15, 2016 9:37 pm:
mogao bi potegnut za vikend
Zmalamuth Sat Oct 15, 2016 9:37 pm:
ja sam jos uvijek u Rijeci, kada je infogamer?
Cebo Thu Oct 13, 2016 9:56 pm:
De ste, komitetlije, vidim svugdje reklame za infogamer ovogodisnji - ide ko ili mozda kakvo grupno okupljanje uz pivu tamo?
Zmalamuth Wed Oct 05, 2016 8:16 pm:
Hello Romgaard, we have our eyes on couple game, but nothing firm, camelot unchained promises to be what Warhammer: Total War was supposed to be, so will see how it pans out
Romgaard Tue Sep 20, 2016 5:07 pm:
Whats the "next" game for The committee?...I looking forward to Camelot unchained :-)
ezav Thu Sep 15, 2016 11:03 pm:
Ooooo hello :)
Romgaard Thu Sep 15, 2016 7:52 pm:
well..hello u croatian weirdos :-)
ezav Sun Jul 03, 2016 1:58 pm:
tnx :)
Zmalamuth Sun Jul 03, 2016 1:09 pm:
https://discord.gg/9pPXcRM this one should have no expire
Zmalamuth Sun Jul 03, 2016 1:08 pm:
https://discord.gg/8Xsj7 this should be viable for next 24 hours, hope it works
sjenka Sat Jul 02, 2016 11:48 pm:
Can somebody please leave discord info and how to join.. Thx. It is not like I am there everyday but wanna have some way to stay in contact..
ezav Sat Jul 02, 2016 2:09 pm:
Ok tnx :) ... I hope to se some post on the forum how to "Discord" ... See you :)
Zmalamuth Sat Jul 02, 2016 1:23 pm:
some people are on discord, but i have no clue how to invite to discord, please contact thong/rofellos
ezav Thu Jun 30, 2016 10:30 am:
Btw Zmala so we use Discord now or something else ?
ezav Thu Jun 30, 2016 10:28 am:
Oh .. ok :(
Zmalamuth Wed Jun 29, 2016 6:48 pm:
Team Speak server has been shut down, Thx for all the fish
Worthaur Tue May 17, 2016 10:08 pm:
Worthaur#1584
Ashelor Mon May 16, 2016 6:14 pm:
Also orucili su ti ima puno homo manlovea da dodes igrat s nama hahaha
Ashelor Mon May 16, 2016 6:13 pm:
o/ Mogu rec da je ekipa u guildu prva liga, a sami BDO... like i said b4 best game ever :D

  Online List:



Good night sweet Prince





Good night sweet Prince

Postby Zmalamuth » Thu Sep 19, 2013 12:48 am

http://www.warhammeronline.com/article/ ... e-Shutdown

Warhammer Notice of Shutdown
Posted by From the Devs | 2013 Sep 18 19:52 -0400 GMT
Reflections on my experiences with Warhammer Online: Age of Reckoning
Carrie Gouskos, Producer

I was first introduced to Warhammer Online, when it was added last minute to GameSpot.com’s E3 2006 stage show. As one of the hosts of the show, my responsibility was to research the game and the franchise, gather questions from the audience, and give a thoughtful informative interview with whomever had been sent over from the development team.

I never could have anticipated what happened next. Jeff Hickman (Executive Producer) and Paul Barnett (Creative Director) gave one of the most memorable interviews in my career – and suddenly I was thrown into their universe. The online chat channel soliciting questions from the viewing public was spammed with directives like “No more questions, just let them keep talking” – which is not surprising if you’re at all familiar with Jeff Hickman’s indefatigable charisma and Paul Barnett’s passionate humor. The tone, candor, and refreshing quality of how they spoke about this game that they so clearly cared about made you just want to be a part of it. What was more surprising, however, was what followed – a large group of developers, perhaps delirious after three days of non-stop game demos, partly exhilarated by the positive response to the game, showed up at the GameSpot booth and invited me to their studio E3 party. I declined, because they scared me a little bit, but in retrospect it’s not hard to imagine how I ended up – three months later as a designer working at Mythic on Warhammer.

I made an offhanded comment the other day to someone on the Warhammer team that I spent six of the last seven years of my life working on Warhammer. There were breaks in there, but most of them still related to Warhammer in some way. Some aspects of these efforts never saw the light of day. For example, we completed, passed review, and ultimately opted not to release an iPhone companion application that would allow players to monitor the realm war and their guild status – three whole years before the studio decided to take mobile by its horns. We also spent over a year on a version aimed at the Asian markets that would convert the entire game free-to-play. The Vampire themed Blood Hunt expansion would have been a marvel. And in under a year we produced a spin-off product Wrath of Heroes, a MOBA-style game that used mostly Warhammer assets – which despite being a tremendous learning experience, never made it out of Beta. There are many memories like this, ones that I feel comfortable sharing now – including the fact that we do have two of the four remaining fully built cities (Karaz-A-Karak and Karak Eight Peaks which are truly truly beautiful but would take months and months of optimization before they could match the changes we made to the game along the way). And one of the greatest lessons I ever learned as the young unpolished Tome of Knowledge designer “Never put anything in the game that isn’t done yet and hint that it’s coming soon – see: The Cards system”. There were some beautiful ideas that were left on the cutting room floor. And they represent only a fraction of how much heart went into the game.

Most everything else made it, and Warhammer despite its flaws was a valiant effort into the MMO space. I don’t think any of its critics would ever call it boring. It struck out boldly, and some of the game’s novel features are now considered industry standard for MMOs. The credit goes to far too many to list it out here, and it’s almost irrelevant. The point is that some of the most talented people in gaming made Warhammer possible. They worked insanely long hours, and they put their heart and soul into trying to make this beautiful IP a living and breathing universe. World class artists. Genius engineers. Designers and content implementers who would put in 100 hours a week and not complain. Hard-ass producers who you would follow into battle anywhere. Writers that truly transported you. QA that wouldn’t let us get away with a thing. And so many others. For those that are still with Mythic and those that have since moved on, we couldn’t have asked for a more driven team dedicated to bringing this amazing franchise to life.

And finally, the players. If I were to list out all of the great experiences I’ve had with you, this would be a novel, so I want to say thank you from all of us to all of you for sticking with us so long. Even when you didn’t like the changes, even if you thought we made mistakes. The community made this game possible. And a special shout out to Tink for Pink – which was truly the measure of a community coming together to do something right.
Games Workshop has cultivated a world class IP. We were lucky enough to play in their universe for nearly a decade, with five great long years live. However, like all things – our contract has come to an end. Both Games Workshop and Mythic agreed to part ways, despite how hard it is emotionally on us to let the game go. It has been a tremendous honor to work with Games Workshop and even though we may be parting ways, our relationship with them remains strong. And now, hopefully, because this may be the last thing I ever write about Warhammer, I’ll be allowed to acknowledge the existence of Chaos Dwarves. Or maybe not.

We look forward to seeing you on the battlefield… at least until the war is over… and once again, we thank you humbly for five amazing years.

‘I am Pax Imperialis and it is I.
We are one, we are now the Gods of war.
Instruments of holy destruction.
Emperor’s sight guides our weapons.
Let his fury power our hate
There is now no peace.
Only glorious war’.
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Zmalamuth
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Posts: 934
Location: Zagreb, Croatia
IGN: Zmalamuth


Re: Good night sweet Prince

Postby Veles » Thu Sep 19, 2013 1:35 am

:*

"What is best in life? To crush your enemies, to see them driven before you, and to hear the lamentation of their women."
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Veles
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Posts: 1409
IGN: Veles


Re: Good night sweet Prince

Postby ezav » Sat Sep 21, 2013 9:59 pm

Goodbye best rvr game :(

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ezav
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Posts: 397
Location: Zagreb - Cro



Re: Good night sweet Prince

Postby Phor » Sun Sep 22, 2013 6:15 pm

:cry

BTW Mark Jacobs is working on new game
http://www.kickstarter.com/projects/138 ... -unchained

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Phor
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Posts: 1485
IGN: Phor


Re: Good night sweet Prince

Postby Zmalamuth » Sun Sep 22, 2013 9:09 pm

Phor wrote::cry

BTW Mark Jacobs is working on new game
http://www.kickstarter.com/projects/138 ... -unchained


Yup, been following it!

http://camelotunchained.com/en/

‘I am Pax Imperialis and it is I.
We are one, we are now the Gods of war.
Instruments of holy destruction.
Emperor’s sight guides our weapons.
Let his fury power our hate
There is now no peace.
Only glorious war’.
User avatar
Zmalamuth
Guild Officer

Posts: 934
Location: Zagreb, Croatia
IGN: Zmalamuth


Re: Good night sweet Prince

Postby sjenka » Mon Sep 23, 2013 1:14 pm

What is realase/prerelease date of that game..

I guess 2015 or something like that ?

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sjenka
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Posts: 147



Re: Good night sweet Prince

Postby Zmalamuth » Mon Sep 23, 2013 4:34 pm

sjenka wrote:What is realase/prerelease date of that game..

I guess 2015 or something like that ?


More or less every interesting MMO is coming sometime 2015.

‘I am Pax Imperialis and it is I.
We are one, we are now the Gods of war.
Instruments of holy destruction.
Emperor’s sight guides our weapons.
Let his fury power our hate
There is now no peace.
Only glorious war’.
User avatar
Zmalamuth
Guild Officer

Posts: 934
Location: Zagreb, Croatia
IGN: Zmalamuth


Re: Good night sweet Prince

Postby sjenka » Mon Sep 23, 2013 5:46 pm

Will be even older then...

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sjenka
Guild Officer

Posts: 147



Re: Good night sweet Prince

Postby Zmalamuth » Mon Sep 23, 2013 6:45 pm

sjenka wrote:Will be even older then...


Sometime in autumn starts Everquest Build manager (you can build stuff if good, it will appear in game, and you will get money for it).

Eternal Crusade Closed Beta starts around new year.

Elder Scrolls - release date??

‘I am Pax Imperialis and it is I.
We are one, we are now the Gods of war.
Instruments of holy destruction.
Emperor’s sight guides our weapons.
Let his fury power our hate
There is now no peace.
Only glorious war’.
User avatar
Zmalamuth
Guild Officer

Posts: 934
Location: Zagreb, Croatia
IGN: Zmalamuth


Re: Good night sweet Prince

Postby Cebo » Wed Oct 02, 2013 5:52 pm

Bye bye you fucked up yet awesomely fun game :cheers
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Cebo
Guild Member

Posts: 297





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